Inside the Fallout Universe, the Gaming World’s Most Unexpected Television Success

The post-apocalyptic TV show is back to streaming services, and it's accurate to state that viewers were agreeably astonished by the excellence of its debut season. By illustrating the atomic-age, post-apocalyptic United States through the eyes of three separate characters, it effectively portrayed different facets of the player's journey.

There was vault-dweller Lucy, trying to act with integrity and learning that the wasteland made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts challenging his faction's dogma and causes plenty of trouble in robotic power armour; and the Ghoul, a breakout character who has entirely abandoned any moral compass out in the contaminated badlands.

Setting the Stage for Season Two

The debut season's conclusion disclosed a major secret about the culprits behind the global annihilation that condemned a population in underground vaults for centuries. It also left several enigmas open for the upcoming chapter – and, on this occasion, hopes are much greater.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says the show's co-creator.

“Starting the first season, everyone’s like, ‘Just don't mess it up’,” adds Todd Howard. “We are ecstatic with the feedback to the show, so now people are bringing more enthusiasm and different expectations.”

The Mojave Beckons for Season Two

The second season is taking place in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the franchise, despite the fact that it was a bit broken at launch.

“It’s more of a desert vibe, a Southwestern essence, that’s so essential to that game,” says Nolan. “That dusty, blasted-out Route 66 feeling of the game is so much fun to translate into the show.”

In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators suggest that it does reference the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is notable for its physical authenticity – its makers insisted on authentic items and locations were constructed, echoing the makeshift nature of the outposts in the games.

“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a blue screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a video game, is to feel like it’s authentic.”

In fact, pretty much everything you see on-screen is real, including the infamously terrifying mutated beasts known as Deathclaws. In the show, they are brought to life with practical effects, and were reportedly quite terrifying up close.

A Labor of Love

The Fallout series works because it is developed by talented film-makers who are also passionate gamers, in collaboration with the original creators behind the video games. This common understanding for the world is evident in the finished show.

The second season is debuting on a weekly basis rather than as a all-at-once release, representing a shift from the first season. This approach will create a different audience reaction, a dynamic the team themselves are looking forward to witness.

“It has more depth, it’s larger in scale, it’s more humorous, it has a lot of revelations,” promises Howard. “I am excited to seeing what people think.”

Mark Nelson
Mark Nelson

A seasoned poker strategist with over a decade of experience in UK gaming circles, specializing in online tournament play.